Hatch a Xeno

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Hatch a Xeno
Mission Information
   Objective:
Build a Xeno Pod, put an egg into the incubator, and wait to see what happens.
Type
Crew Mission
Time Limit
Unlimited
Prerequisite Completed Mission: The Unknown Planet
Mission Requirements
Hatch one Xeno
NPCs

The player will get a cutscene six days after landing on Blue Reef, this cutscene will trigger when the player enters the captains deck on that sixth day. This mission will be given to the player after the cutscene with Fiji completes.

Crew missions are a series of missions the player can finish at their leisure. These quests often correlate to a primary mission, but do not need to complete them to progress with the main story line. These quests generally have a few tasks the player must complete before getting their reward. Most crew missions the player can pick up by talking with the associated character, after any prerequisites have been achieved. The NPC will appear with a Mission.png marker above their head, letting the player know they have a mission to give out.

Overview

  1. After the cutscene has triggered
  2. The player must build a small xeno pod.
  3. Put an egg into the incubator, wait for it to hatch.

Walkthrough

The player will automatically receive this mission after the cutscene with Fiji. Fiji will teach the player how to craft a small xeno pod, along with provide the player with new books for their LIBRARY.sim. The player will also receive a puff puff xeno egg for them to hatch once they have built the pod.

The player must build the small pod, and place it anywhere on their Captain's Deck. Once placed, they must enter the building and place an egg into the incubator. While the player was given a puff puff egg, if they have found (or bought) another egg from elsewhere, they can put any egg in the incubator for it to count. The player must then wait for the xeno to hatch.

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