Shuttle Craft Agitators
Shuttle Craft Agitators | |
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Mission Information | |
Objective: Zap local agitators for Daxton | |
Type
Bulletin Board Request Time Limit
2-5 days | |
Prerequisite | In planetary orbit |
Mission Requirements | |
Kill enemies on the local planet. | |
Mission Rewards | |
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NPCs | |
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Daxton is getting bullied by the local wildlife, he is requesting someone to help scare off the aggressive creatures. The requirements of this quest will change with the ships location. Daxton will only request the player zap creeps of the planet the ship is orbiting when the quest is obtained. The number of creeps requested to kill will also vary, with easy creeps requiring between four and twelve and harder creeps requiring between two and five. This also means that the reward for this mission varies based on the amount of enemies the player needs to zap.
The bulletin board can be found to the right of Chip's Canteen on the plaza deck (04). Every few days the bulletin board will have a marker above it, letting the player know there is a new request to pick up. There are three types of bulletin missions: to kill enemies, to find a certain type of microbe, or to bring various items to the character who posted the request.
Overview
- Pick up the quest from the bulletin board.
- Go down to the planets surface and zap the requested wildlife.
- Turn in to Daxton
Walkthrough
Bulletin Board
When this mission is selected, the player will see a generic bulletin request that says:
Everytime I try to take my ship out for some exploration, dangerous wildlife creatures keep threatening me. We have to unite and stand-up against this unprovoked aggression.
Time to gear up!
Daxton
The quest can choose from any of the enemies that are on the planet the spaceship is currently orbiting. The number of enemies the player must zap is chosen by the difficulty of the creep, the player will always get a number within this kill range. The reward range in the below table is calculated off of the kill range. The player can calculate their specific reward using this formula:
Potential Requests | |||
Planet | Creep Name | Kill Range | Reward Range |
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Buzz Creep | 2-5 | 60-150 | |
Brown Rock Creep | 4-8 | 120-240 | |
Scuttle Creep | 4-12 | 120-360 | |
Blue Cosmo Creep | 4-12 | 120-360 | |
Blue Cosmo Creep | 4-12 | 120-360 | |
Squidy Creep | 4-12 | 120-360 | |
Brown Rock Creep | 4-8 | 120-240 | |
Giant Blue Cosmo Creep | 2-5 | 60-150 | |
Clamshell Creep | 2-5 | 60-150 | |
Urchin Creep | 4-8 | 120-240 | |
Grey Rock Creep | 4-8 | 120-240 | |
Thorny Creep | 4-12 | 120-360 | |
Green Cosmo Creep | 4-12 | 120-360 | |
Stinger Creep | 2-5 | 60-150 | |
Woodland Creep | 2-5 | 60-150 | |
Grey Rock Creep | 4-8 | 120-240 | |
Snowball Creep | 2-5 | 60-150 | |
Green Cosmo Creep | 4-12 | 120-360 | |
Giant Green Cosmo Creep | 2-5 | 60-150 | |
Drone Creep | 2-5 | 60-150 | |
Red Cosmo Creep | 4-12 | 120-360 | |
Spinner Bot Creep | 2-5 | 60-150 | |
Blue Rock Creep | 4-8 | 120-240 | |
Red Cosmo Creep | 4-12 | 120-360 | |
Leafy Creep | 2-5 | 60-150 | |
Rainbow Scuttle Creep | 4-12 | 120-360 | |
Yellow Buzz Creep | 2-5 | 60-150 | |
Giant Red Cosmo Creep | 2-5 | 60-150 | |
Blue Rock Creep | 4-8 | 120-240 |
Zapping Creeps
The player will then need to make sure they have their laser blaster and journey to their space shuttle on deck 06, the cargo and shuttle bay. Once at their shuttle they need to select one of the exploration levels. The player can jump between the check-point levels to refresh which enemies are on that level, or they can choose to push through the levels as normal.
If the player speaks with Daxton while this mission is active, he will say:
The player can open the mission log, on the left side of the screen, at any time to check their progress. Once the player has zapped enough of the requested creeps, the mission log icon will have a green check mark on it. It is suggested the player confirms they completed this specific mission, as the green check mark just tells the player that one of their current missions are complete.
Turn In
Once the player has zapped all of the creeps, they need to return to Daxton. When the player speaks with his, the quest will automatically turn in and he will say:
The player will then automatically obtain their
reward, based off the number of creeps they killed.